Pathfinding Algorithms: A Visual Guide

By Raj Saha, PhD

An interactive visualization of popular pathfinding algorithms including Breadth-First Search (BFS), Depth-First Search (DFS), A* Search, Greedy Best-First Search, and Dijkstra's Algorithm.

Maze Search Algorithms

Search algorithms are fundamental techniques in computer science for finding paths through complex spaces. They form the backbone of many applications, from navigation systems to artificial intelligence.

These algorithms can be broadly categorized based on their search strategies:

The visualization above allows you to see how each algorithm explores the maze differently, highlighting their unique characteristics and trade-offs between optimality, completeness, and efficiency.

Maze Parameters

Size of the maze grid (NxN)
15 x 15
Percentage of cells that are obstacles
20%

Search Algorithm

Explores all neighbors at the current depth before moving deeper. Guarantees shortest path.
Nodes Visited: 0
Path Length: 0
Status: Ready

Algorithm Pseudocode

View the implementation details
Hover over code blocks to see explanations.

How the Algorithms Work

Each algorithm in this visualization demonstrates a different approach to pathfinding:

The visualization shows how each algorithm explores the maze differently. BFS expands in concentric "waves" from the start point, while DFS follows a single path as far as possible before trying alternatives. A* and Greedy Best-First Search tend to explore in the direction of the goal, with A* balancing between path cost and heuristic distance. Dijkstra's Algorithm expands outward from the start similar to BFS, but prioritizes nodes with the lowest total path cost.